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Daniel can withstand only a few attacks from a monster before he dies, which will cause the most recent save of the game to load. Daniel has no means of fighting monsters, so he must either avoid being seen or run away. If a monster sees Daniel, it will chase him until he evades its sight. However, the number of tinderboxes and the amount of oil available are both limited, even more so in higher difficulties. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles and torches or deploy an oil-burning lantern. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. The game's difficulty level can be adjusted preceding its initiation, but cannot be readjusted once the game has begun.

Objects such as doors or levers can be manipulated by using the mouse in a fashion that imitates moving the said object. Smaller items can be stored in an inventory menu, while larger objects can be raised by holding down a mouse button and pushing or pulling the mouse. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. The player takes control of Daniel, who must navigate Castle Brennenburg while avoiding various dangers and solving puzzles. Gameplay Daniel is chased by a Grunt, one of several monsters encountered in the castle.Īmnesia: The Dark Descent is a first-person adventure game with survival horror elements. The third sequel, Amnesia: The Bunker, was released on 6 June 2023. A second sequel, developed by Frictional Games, Amnesia: Rebirth, was announced on 6 March 2020, and was released on 20 October 2020. The same collection was released on the Nintendo Switch on 12 September 2019. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and A Machine for Pigs was released for PlayStation 4 on 22 November 2016, and for Xbox One on 28 September 2018. Īn indirect sequel to The Dark Descent, titled Amnesia: A Machine for Pigs, was released on 10 September 2013.
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In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" game mode. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.

The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events.

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With developer Frictional Games handing over the reigns to Chinese Room, makers of Dear Esther and Everybody’s Gone to the Rapture, A Machine For Pigs makes a significant shift to the ‘walking simulator’ style game that the studio is famous for.Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. It marks a notable departure in mechanics from the previous titles. This time around you play as Oswald, implied to be a descendant of Daniel from the original game, who wakes up in a large abandoned home in Victorian London, and is forced to follow the ghostly voices of his children through several nightmarish locations while being pursued by anthropomorphic pig men.
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It adds a new element to the series gameplay, but it’s a slight experience overall.Ģ013’s Amnesia: A Machine For Pigs, is the last installment and centres around new characters and locales, but set in the same universe. The experience lasts about an hour, and is a Saw-esque series of trials in a murky dungeon that sees you save or condemn prisoners by solving puzzles or simply walking away.
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Amnesia: Justine is less a full game, and more a standalone addition to the first title.
